You manage your library from the Library panel, which is visible in the default workspace. As you build your Flash movie, you can add any piece of artwork you’ve imported or created on the stage to the library, where it’s stored as a symbol, as shown in Figure 3-1. Because the symbol is an essential part of creating animation in Flash, we show you how to create and modify symbols before you dive into your first animation tasks.Įach Flash document contains a library, a repository of reusable graphics, animations, buttons, sounds, video, and even fonts. In an effort to bring motion to the mobile masses, Flash CS6 introduces new options for publishing your movies as mobile applications for IOS and Android, taking Flash in a new direction as a multi-platform animation and rich media tool.īefore beginning with animation, it’s essential to explore two central concepts in Flash: symbols and the library. In this chapter, you bring your creations to life with movement, interactivity, and sounds. Working with frames and keyframes in the TimelineĪfter you get familiar with the Flash drawing tools, you’ll want to dive into what Flash is best known for: animation. Adobe Creative Suite 6 Design and Web Premium All-in-One For Dummies (2012) Book VII Flash Professional CS6 Chapter 3: Symbols and Animation
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